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a) write-back
b) write-through
c) no caching of write cycles
d) write buffer

a) debugging
b) accessing data
c) bus snooping
d) write-allocate

a) write buffer
b) write-back
c) write-through
d) no caching of the write cycle

a) write-allocate cache
b) read-allocate cache
c) memory-allocate cache
d) write cache

a) MC88100
b) 8086
c) 8051
d) 80286

a) cache size
b) cache coherency
c) bus snooping
d) number of caches

a) MESI protocol
b) MEI protocol
c) Bus snooping
d) Modified exclusive invalid

a) modified exclusive stale invalid
b) modified exclusive shared invalid
c) modified exclusive system input
d) modifies embedded shared invalid

a) modified embedded invalid
b) modified embedded input
c) modified exclusive invalid
d) modified exclusive input

a) MESI protocol
b) MEI protocol
c) MOSI protocol
d) MESIF protocol

a) platform based design
b) memory design
c) peripheral design
d) input design

a) platform based design
b) memory based design
c) software/hardware codesign
d) peripheral design

a) address programming interface
b) application programming interface
c) accessing peripheral through interface
d) address programming interface

a) high-level transformation
b) compilation
c) scheduling
d) task-level concurrency management

a) compilation
b) scheduling
c) high-level transformation
d) hardware/software partitioning

a) high-level transformation
b) scheduling
c) compilation
d) task-level concurrency management

a) scheduling
b) high-level transformation
c) hardware/software partitioning
d) compilation

a) scheduling
b) compilation
c) task-level concurrency management
d) high-level transformation

a) design space exploration
b) scheduling
c) compilation
d) hardware/software partitioning

a) peripheral based design
b) platform based design
c) memory based design
d) processor design

a) interrupt delay
b) interrupt time
c) interrupt latency
d) interrupt function

a) 2
b) 3
c) 4
d) 5

a) wait statement
b) ready
c) interrupt
d) acknowledgement

a) background
b) foreground
c) both background and foreground
d) lateral ground

a) background
b) foreground
c) lateral ground
d) both foreground and background\

a) method 1
b) timing method
c) sequence method
d) spaghetti method

a) data
b) data transfer rate
c) data size
d) number of bits

a) polling
b) subroutine
c) sequential code
d) concurrent code

a) interrupts
b) software
c) DMA
d) memory

a) memory
b) input
c) output
d) interrupts


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